Naming is hard
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Posts posted by Naming is hard
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Alright thanks alot ^^.
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Yeah, iv been trying to find out what my Motherboard supports but i cant find it 0-o, any tips?
Also whats this max at 137.4 GBs i keep hearing about for IDE.
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Hey everyone, the 21 will be my b-day and iv already gotten my money.
So i want a new Hard drive cause the one i have now is only 80GB with about 26GB left.
The only question i have is, is there anything i need to know befor i go out and shop for a harddrive?
EDIT: Oyeah and ill be dual booting Windows and Linux(Ubuntu) will that matter on the harddrive? or is that more the processor.
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I tried Codeblocks, for some reason it just didn't work for me.
I havn't programmed in Java but also for python SPE(Stani's Python Editor) is the best iv found.
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Lmao, thats funny, how many forums you think he's posted on with the same exact thing?
lol.
Theres plently of servers to play on, you dont need your own.
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Bloodshed has my personal favorite for C and C++ i dont program in C# though.
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I wanna try adding sound, anyone know where i can get some good sound effects?
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Booooooooooooooooooo
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Heh, Simplist pong game you could make.
I couldn't get the scoring working for 2players or change the balls direction in mid-game so the ball starts off at an angle.
Still took me about aday though.
EDIT:
Opps i forgot to say, W and S for player one, and Up and Down arrows for player two.
#Pong
#Ryan Luna 7/9/06
import random
from livewires import games, color
SCREEN_WIDTH = 640
SCREEN_HEIGHT = 480
THE_SCREEN = games.Screen(SCREEN_WIDTH, SCREEN_HEIGHT)
class Player1(games.Sprite):
image = games.load_image("paddle.bmp")
sound = games.load_sound("paddle.wav")
def __init__ (self, screen, x, y):
self.init_sprite(screen = screen, x = x, y = y, image = Player1.image)
def moved(self):
#Moving the paddle for player1
x, y = self.get_pos()
if self.screen.is_pressed(games.K_w):
y -= 1
if self.screen.is_pressed(games.K_s):
y += 1
self.move_to(x, y)
self.check_for_collide()
def check_for_collide(self):
""" Check if pan catches a pizza. """
if self.overlapping_objects():
ball = self.overlapping_objects()[0]
ball.handle_collide()
Player1.sound.play()
class Player2(games.Sprite):
image = games.load_image("paddle.bmp")
def __init__ (self, screen, x, y):
self.init_sprite(screen = screen, x = x, y = y, image = Player2.image)
def moved(self):
#Moving the paddle for player2
x, y = self.get_pos()
if self.screen.is_pressed(games.K_UP):
y -= 1
if self.screen.is_pressed(games.K_DOWN):
y += 1
self.move_to(x, y)
self.check_for_collide()
def check_for_collide(self):
""" Check if pan catches a pizza. """
if self.overlapping_objects():
ball = self.overlapping_objects()[0]
ball.handle_collide()
Player1.sound.play()
class Ball(games.Sprite):
image = games.load_image("ball.bmp")
sound = games.load_sound("lose.wav")
def __init__ (self, screen, x, y, speedy, speedx = 2):
self.init_sprite(screen = screen, x = x, y = y, dx = speedx,
dy = speedy, image = Ball.image)
self.score_value = 0
self.score_text = games.Text(screen = self.screen, x = 250, y = 20,
text = " ", size = 25, color = color.white)
def moved(self):
if self.get_left() < 0:
self.ball_destroy()
self.create_ball()
Ball.sound.play()
if self.get_right() > SCREEN_WIDTH:
self.ball_destroy()
self.create_ball()
Ball.sound.play()
self.scoring()
if self.get_bottom() > SCREEN_HEIGHT:
self.bounce()
if self.get_top() < 0:
self.bounce()
def scoring(self):
self.score_value += 10
self.score_text.set_text("Score: " + str(self.score_value))
def handle_collide(self):
self.reverse()
def ball_destroy(self):
self.destroy()
def reverse(self):
""" Reverse direction. """
dx, dy = self.get_velocity()
self.set_velocity((-dx, dy))
def bounce(self):
""" Bounce off wall """
dx, dy = self.get_velocity()
self.set_velocity((dx, -dy))
def create_ball(self):
y_speed = random.randrange(2) + 1
Ball(screen = self.screen, x = SCREEN_HEIGHT/2, y = SCREEN_WIDTH/2, speedy = y_speed)
def main():
my_screen = THE_SCREEN
bg_image = games.load_image("blackscreen.jpg", transparent = False)
my_screen.set_background(bg_image)
y_speed = random.randrange(2) + 1
Player1(screen = my_screen, x = 10, y = SCREEN_HEIGHT/2)
Player2(screen = my_screen, x = 630, y = SCREEN_HEIGHT/2)
Ball(screen = my_screen, x = SCREEN_HEIGHT/2, y = SCREEN_WIDTH/2, speedy = y_speed)
my_screen.mouse_visible(False)
my_screen.mainloop()
main()I'd attach it but it wont upload .py
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25GB of FREE online storage to good to be true?
Yeah, kinda.
http://mediamax.streamload.com
is offering 25GB of storage BUT i think you get like...500MB of download a day, or a week one of those =P
anyways 25GB is still alot.
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Hey everyone,
so i wake up this morning, i turn on the computer and my mouse is stuck in the middle of the screen,
so i reset, i make sure its pluged in, i plug it into a different USB slot, i keyboard my way to mouse settings and its not even seen by the computer, although the mouse is lite up, after about 20mins i here "beep" (The sound it makes when you plus something into a USB slot) and the mouse works! w00t happy right? 20seconds later its dead again.
Sooo what could it be?
the mouse is kinda old but i dont think its dead cause like i said the lasers lite up.
Windows XP Home, Mouse drivers all there, many different slots, USB slot working with other devises, no other
mice to try.
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There is...sort of a realilty show on the net Here,
About this guy trying to make an mmorpg...i mean the worlds BIGGEST mmorpg with about 20guys that have
never met each other befor, i was all with this guy untill i saw that he gave up his wife and kids to try and do this >_>, im all for following your dreams but not at the cost of your family, but its interesting none the less,
Esp 2 just came out...so uh yeah check it out.
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Lol, Watch the lastest Diggnation for all the new features, nothing special really.
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Anyone that watchs Diggnation or reads Digg.com you know Digg V3.0 lunchs today,
maybe its just me but it took like 30secs to load 0-o, but looks cool i guess.
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ahhh, alright thanks
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This kid is 12 and he already blows me away when it comes to drumming.
Check em out
http://video.google.com/videoplay?docid=-7566878801028416342
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Ah, that worked, dont get it but it worked.
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Its been forever since i even loged int o Gwhore
I miss Tech T.V
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Im using Dev-C++, and i tried in Code::Blocks
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Hey, heres a peice of code that wont compile the error i get is,
"'minus' was not declared in this scope"
// pointer to functions
#include <iostream>
using namespace std;
int addition (int a, int b)
{ return (a+b); }
int subtraction (int a, int b)
{ return (a-b); }
int (*minus)(int,int) = subtraction;
int operation (int x, int y, int (*functocall)(int,int))
{
int g;
g = (*functocall)(x,y);
return (g);
}
int main ()
{
int m,n;
m = operation (7, 5, addition);
n = operation (20, m, minus);
cout <<n;
return 0;
}Minus should be global...shouldn't it?
If I change:
int main ()
{
int m,n;
m = operation (7, 5, addition);
n = operation (20, m, minus);
cout <<n;
return 0;
}To:
int main ()
{
int m,n;
m = operation (7, 5, addition);
n = operation (20, m, subtraction);
cout <<n;
return 0;
}obivouly it works but thats not the point >_< why isn't minus global?
btw i got the code from a tutorial located at
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lol funny.
Edited by request.
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hah, i remember this from alooooooong time ago,
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The point is its closer then anythings gotten by far.
Happy Birthday Naming Is Hard And Bobbi Flekman
in Open Chat
Posted
w00t 18, fun fun fun.