Gdc 09: 6 Reasons Onlive Could Be A Bust


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GDC 09: 6 Reasons OnLive Could Be a Bust

Matt Peckham

Are Microsoft, Sony, and Nintendo in deep doo-doo when you can click an "on" button and instantly play the latest video games through a browser or set top box near your TV? That's the promise entrepreneur Steve Perlman (WebTV, Contour) is making with his new "microconsole" service. The idea? Take the processing and configuration headaches entirely out of your hands, then beam pictures at you over your broadband hookup, those pictures amounting to streaming interactive images of the latest top-end games. No muss, no fuss. You tap "Start Crysis" and presto, you're playing the every-bit-as-sweet-looking version as your online compadres.

Pipe dream? Reality. As of this week, that is, when Perlman's Rearden Studios debuted its "stealth development" response to the recent so-called "cloud computing" vogue. It's called OnLive, and its proponents are hoping to capitalize on the rise in broadband usage and commensurate surge in video gaming, while leading the charge in "displacing the limitations, cost and complexity of local computing."

PC World - http://www.pcworld.com/article/161930/gdc_..._be_a_bust.html

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