Havong Trouble With Cod Uo.


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i dont get it it worked great last night. the only thing that happened is the power went out for a brief second while i was playing COD UO and backing up a DVD to my hard drive. so i turned the PC on and started to play it agian everything was fine. but this morning when try to connected to a server that i always go on the game crashes to desktop with no error message. and i go to a server called extreme game arena and it has a thing in the corner that says overall axis killed and overall allies killed the overall score and other things and it just says unlocalized.

reinstalling the game just made things worse now i get this error when i try to start it. recursive error cant use keys with a "key:'dom"

value '<NULL>'

and i also get this.

------- Miles sound system initialization -------

Attempting 11 kHz 16 bit stereo sound

2D provider initialized at 9436800 0 89455988

available 3D providers:

Aureal A3D Interactive

Aureal A3D 2.0

DirectSound3D Software Emulation

DirectSound3D Hardware Support

DirectSound3D 7+ Software - Pan and Volume

DirectSound3D 7+ Software - Light HRTF

DirectSound3D 7+ Software - Full HRTF

Creative Labs EAX 3

Creative Labs EAX 2

Creative Labs EAX

RAD Game Tools RSX 3D Audio

Dolby Surround

Miles Fast 2D Positional Audio

using 3D provider 'Miles Fast 2D Positional Audio'

32 max 3D channels

------- Miles successfully initialized -------

menu file not found: maps/mp/gametypes/uza.txt, using default

********************

ERROR: Can't use keys with a "

key: 'dom"'

value: '<NULL>'

********************

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: RADEON X800 XL x86/SSE2

GL_VERSION: 2.0.5220 WinXP Release

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ATI_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 8, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 2

picmip2: 3

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

ATI truform: disabled

NV distance fog: disabled

Forcing glFinish

Initializing Shaders

----- finished R_Init -----

menu file not found: maps/mp/gametypes/uza.txt, using default

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

recursive error after: Can't use keys with a "

key: 'dom"'

value: '<NULL>'

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